Table of Contents

IdentityV Coordinator Guide

Slay Queen

Classification and Type

Coordinator is a secondary rescue type character, meant to primarily be played as a kiter. Unlike other rescuers she only has one item to use, which is her Flare Gun. A good Coordinator can turn the tides of the match by mid-kite harassing and using her gun optimally.

Strengths

As for most rescuers her decoding performance is quiet poor in exchange. But her kit overall is decent enough to make her niche.

External Traits and Abilities

As mentioned Coordinators one and only ability is one Flare Gun. It stuns the hunter for five seconds on average giving you or whoever it is you're protecting enough time to rotate and possibly rebound.

Kapew

Guns can be used in a variety of ways for example:

Keep in mind that this is your one shot and one shot only. So be sure to make it count. When done right, it has the potential to turn the entire match around, positively or negatively.

You can balloon rescue a ballooned teammate if you time it properly and don't hit any obstacles like walls or the Hunter uses Excitement. Keep in mind this is highly situational and fairly difficult to pull off, because the Hunter can also just drop. If you really decide to do this you need to be at the scene before chairing takes place to pressure properly and be patient enough to get the Hunter to drop a lot or mindgame them into getting a succesful gun. Don't risk this if it's in a heavily walled off or enclosed area, where it's easy for you to miss. At that point just keep the gun for late game. Mindgaming can be achieved by using her Provoke emote or even Advance.

Alternatively, you should keep your gun and try to use it to support a teammate midkite. This means that you rush in while they are kiting for a long stun and then leave immediately after. This can seriously mess up the Hunter, but should only be done against ones that don't easily close distance. Beware of Excitement and ask yourself if they bring it.

You can also use the gun for yourself of course. Ideally, you should keep it for your rebound kite so you have something to rebound with after being rescued. However, with some hunters you might want to use it during midkite as to not feed them the presence they need. When kiting yourself open areas are your friend if you want and need to get a gun off. Lure the Hunter into nice open areas to get a safe gun off. Do not try to risk it in tight and cramped spaces or you will mess up. Work with your camera POV to look behind you to double check in case you get juked.

Coordinator also has a passive that - like most other rescuers - decreases her Chair countdown. In this case it's reduced by 10%.

Kapew

Her external trait Army Bond regulates her decoding and reduces it by 25% after someone is chaired. The 5% movement speed boost helps her reach the chair faster and easier, because Coordinator isn't very mobile.

Kapew

Coordinator also has increased vaulting speed by 10% to help her kite better. She also gets increased movement speed by 15% and a vault speed boost of 10% for 4 seconds upon approaching a pallet or window. This resets every 40 seconds. It can act as a mini Knee Jerk Reflex.

Kapew

Persona Web

Coordinator has strong kiting abilities, but could bring either Tide Turner or Knee Jerk Reflex.

Herd Behavior

Herd Behavior

After being pursued by the Hunter for over 5 seconds, if you leave the Hunter's warning range and the hunter is not in pursuit, the Hunter's outline will be shown to all Survivors for 3 seconds. Cooldown: 80 seconds. The affected Hunter will be immune to this effect for 40 seconds after their outline disappears.

Survivor's Instinct

Survivor's Instinct

Self Decoding Speed is increased by 5%/15%/30% when 1/2/3 Survivor(s) have been eliminated.

Healing

Healing

Teammates heal you 15%/20%/25% quicker.

Air Walk

Airwalk

Trails disappears 1/1.5/2 seconds quicker.

Mutual Support

Mutual Support

You and injured Survivors who are not being pursued can see each other.

Symbiotic Effect

Symbiotic Effect

Movement Speed is increased by 6% when running towards Survivors on Rocket Chairs.

Sticker

Sticker

When incapacited, self-healing speed is increased by 10%/15%/20% and crawling speed increased by 30%/60%/90%.

Weber's Law

Weber's Law

Increases Movement Speed by 10%/15%/20% for 3.5 seconds when being pursued by a Hunter within 18 meters for 3 seconds. Activates once per match.

Flywheel Effect

Flywheel Effect

This Trait comes with the Activate Ability - Flywheel Effect. Effect: Dashes forward for 3.5 meter(s) and becomes immune to most forms of damage and control effects for 0.4 seconds(s). This ability has a 120-seconds cooldown after each use and a 50-seconds cooldown at the start of a match.

Curiosity

Curiosity

When Survivors are moving freely and not decoding Cipher Machines, the outline of the nearest Cipher Machine will be displayed. When there are only 3 incompletely decoded Cipher Machines, the outline of all Cipher Machines will be displayed for 5s.

Distraction

Distraction

The hunter is displayed for 5 seconds when the exit gate is activated.

Snooze

Snooze

Slows the countdown of rocket chair by 3%/6%/9%.

Self Deception

Self Deception

Survivors have a 100% chance of not being detected by the Hunter when shocked by the Cipher Machine. Level 2 Talent will no longer interrupt the decoding progress when shocked by the Cipher Machine, and Level 3 Talent will shorten the period during which a Survivor can't decode by half.

Telepathy

Telepathy

All Survivors are shown for 5 seconds every 40 seconds when the Exit Gate is activated.

Companion Effect

Companion Effect

After being rescued from a Rocket Chair, you will receive a 28% movement speed boost for 2 seconds.

Escape

Escape

Movement Speed is increased by 3%/4%/5% for 120 seconds when the Exit Gate is activated.

Compensate

Compensate

The location of the hunter is displayed for 3/5/7 seconds when a survivor is shocked while decoding a cipher machine.

Borrowed Time

Borrowed Time

Fear recovers by 50% and dash speed is increased by 50% for 5 seconds when the Exit Gate is activated.

Drawbridge Effect

Drawbridge Effect

Displays survivors within 18 meters.

Sneak

Sneak

When a survivor is placed on a rocket chair, running within 18 meters of the rocket chair leaves no trail.

Shelter

Shelter

After saving a Survivor from a Rocket Chair, Healing Speed is increased by 10%/20%/30% for 90/120/150 seconds. This effect can be stacked.

Doctor

Doctor

Healing Speed from injury and healing others is increased by 15%/20%/25%.

Cold

Cold

You will be notified of the direction of the hunter when he is looking at you from behind and is within 36 meters.

Mech Elite

Mech Elite

Increases the scope of success by 10% when a calibration is triggered.

Savior Complex

Savior Complex

After rescuing Teammates from Rocket Chairs, gain a 5%/10%/15% movement speed boost for 3s.

Herd Mentality

Herd Mentality

When you are within 12/18/24 meters of a rocket chair with a survivor on it, movement speed is increased by 4%/6%/8%.

Tide Turner

Tide Turner

After saving a Survivor from a Rocket Chair, both you and the Survivor will be invincible for 20 seconds. During this time, you cannot be knocked down or healed. The knocked down damage taken within this time will be applied instantly when the effect dissipates. This ability can only be used once.

Risky Move

Risky Move

Rescue speed is increased by 40%.

Prisoner's Dilemma

Prisoner's Dilemma

When a survivor is being carried by the hunter, both of them are displayed for an extra 5 seconds. This effect ends when the survivor is placed on a rocket chair.

Great Power

Great Power

Your mighty strength decreases the stunned hunter's recovery by 10%/15%/20% when you hit the hunter with a pallet.

Will to Survive

Will to Survive

Struggle speed is increased by 10%/15%/20% when balloons are tied to a survivor.

Exit Path

Exit Path

When incapacitated, you can ignore the self-heal limit and recover to a state of being wounded. Available only once.

Brewing Effect

Brewing Effect

Once the Accelerated Decoding phase begins, Survivors who are not decoding will receive a 1% decoding speed boost every seconds for up to 10%. This effect will be removed once they begin decoding for more than 10 seconds or stop decoding.

Horsefly Effect

Horsefly Effect

When a Hunter is within 15 meters for 8 seconds, Pallet dropping speed is increased by 8%/14%/20%.

Muscle Memory

Muscle Memory

Your interaction speed when vaulting over pallets and windows is increased by 5%/10%/15%. Cooldown: 25 seconds.

Knee Jerk Reflex

Knee Jerk Reflex

Dash speed is increased by 50% for 3 seconds after vaulting over a window. Cooldown 40seconds. Dash Speed is increased by 50% for 3 seconds after vaulting over a pallet. Cooldown : 40 seconds. The cooldown for these two effects is calculated independently. If these effects are activated outside of the Hunter's warning range, the movement speed boost is reduced to 25%.

Counters

Coordinator counters:

Coordinator gets countered by:

Gameplay

If you're the primary Rescuer on the team you should try to spawn in the weakest areas. If you're playing more of a Kiter role then you can spawn in the 2nd worst area and give the worst one to the actual Rescuer while bringing Knee Jerk Reflex instead of Tide Turner.

Try to start off decoding unless you think the Hunter will target you. You should already know this based off the spawns in area selection. If you're unsure rotate. After that you should follow the guideline for rescues in general.

Try to conserve your gun for a situation and always be on the lookout for good opportunities to gun midkite. The follow me ping can help others locate you easily so that they can kite towards you for gun support. Beware of Excitement.

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